A downloadable game

Buy Now$3.00 USD or more

Cavaliers and Coilguns! is an analog adventure game about heroes fighting for justice in a world of swords, sorcery, and forgotten science. There are chases over desert dunes, duels fought with sabre and laser lance, delves into the ruins of forgotten spacecraft, and the creeping influence of cruel warlords and despots. We play to find out if our band of daring swashbucklers can overcome the forces of tyranny that rule their worlds, and what they will lose in the attempt.

This game includes:

  • A 15- page PDF of the game rules.
  • A 1-page PDF of the Heroic Character sheets.
To play you will need:
  • Yourself and 2-to-3 friends.
  • A printout of the rules document or a mobile device to read the rules from.
  • A printout of the Heroic Character Sheet for each player.
  • 2 six-sided dice of a matching color; preferably one set per player.
  • 1 six-sided die of a distinct color; preferably one per player.
  • Pencils and erasers to share.

Created for Goon Jam. Built up from Nate Treme's Tunnel Goons.

StatusIn development
CategoryPhysical game
Rating
Rated 4.9 out of 5 stars
(13 total ratings)
AuthorBad Quail Games
GenreRole Playing
Tagsadventure-game, analog-game, science-fantasy, sword-dream, sworddream
Average sessionA few hours
LanguagesEnglish
LinksTwitter

Purchase

Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

1.0_Cavaliers_and_Coilguns_Rules_Booklet.pdf 307 kB
1.0_Cavaliers_and_Coilguns_Heroic_Character_Sheet.pdf 22 kB

Exclusive content

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Community Copies

If you want to grab Cavaliers and Coilguns! but are experiencing financial hardship of any kind, please grab a community copy.

Every time Cavaliers and Coilguns! is purchased, and for every $3 tipped, a copy will be added to the community copy pool.

Development log

Comments

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(+1)

Neat hack. More world stuff please.

(+2)

Swords & Sorcery Science Fantasy is a genre I deeply enjoy, thanks for this! This game does something most major games forget to do, which is describe the core adjudication loop - Intent + Task is so, so, so important to that loop and is explained neatly here.

love the addition of the gambling for advantage mechanic, it's neat and elegant and super evocative of the source material.

The inclusion of numerous examples throughout the text is also super useful, and you've got advice and procedure for session 0, which is great!

I'm also a big fan of the advancement mechanic, I think it's neat and kitbashable as all hell.